In previous article we identified interfaces that needs to be defined prior to start the implementation. This article will detail those interface and define them the OSVR way.
Showing posts with label motion platform. Show all posts
Showing posts with label motion platform. Show all posts
Thursday, April 9, 2015
Wednesday, April 8, 2015
Going the OSVR way - part 1
After building and releasing our Motion cancelation update of the Oculus Rift library, we started to investigate on what would be the best way to expand that technology to other VR headsets and games. Multiple alternatives are available but until now, OSVR seems the most accomplished one. Let's analyse how to do that.
Libellés :
motion platform,
Oculus rift,
OSVR,
vectionVR
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