Saturday, April 18, 2015

Going the OSVR way - Stubbing

This article is somehow a "man in middle" one. In fact, I wanted to dive into the creation of our motion cancellation plug-in and then I settled back and thought "How am I going to test this ?".

Thursday, April 9, 2015

Going the OSVR way - part 2 - Interfaces

In previous article we identified interfaces that needs to be defined prior to start the implementation. This article will detail those interface and define them the OSVR way.

Wednesday, April 8, 2015

Going the OSVR way - part 1


After building and releasing our Motion cancelation update of the Oculus Rift library, we started to investigate on what would be the best way to expand that technology to other VR headsets and games. Multiple alternatives are available but until now, OSVR seems the most accomplished one. Let's analyse how to do that.